CompuLab Trim-Slice Manual do Utilizador Página 9

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Interfaces and Connectors
Revised July 2011 Trim-Slice 9
3 CORE SYSTEM COMPONENTS
3.1 Tegra 250 SoC
3.1.1 Dual-Core ARM Cortex-A9 CPU
The Tegra2 CPU core incorporates a dual Cortex-A9 symmetric multi-processing ARM core
supporting dual instruction issue and out-of-order and speculative execution. The CPU supports full
cache coherency for the dual symmetric processors. The processors feature dedicated 32 KB
instruction and 32 KB data L1 caches and a shared 1 MB L2 cache.
3.1.2 Ultra-Low-Power GeForce GPU
The ultra-low-power NVIDIA GeForce Graphics Processing Unit (GPU) handles 2D graphics
rendering and 3D pixel and vertex shading. The 2D engine provides all relevant low-level 2D
composition functionality including alpha blending, stretch-bit function, video scaling, anti-aliasing
and image rotation. The 3D engine is a fully programmable 3D graphics core supporting the OpenGL
ES 2.0 rendering model. The geometry and pixel processing performance make it highly suitable for
rendering advanced user interfaces and complex gaming applications.
The GPU supports the following main features:
OpenGL ES 2.0
Peak triangle rate of 71 million triangles per second
Peak fill rate (with Z-reject) of 1200 million pixels per second
Programmable pixel shader
Programmable vertex and lighting
Advanced 2D and vector engine
3.1.3 Audio-Video Processor Subsystem
The Audio-Video processor (AVP) subsystem includes dedicated audio and video decode hardware
acceleration, an ARM7 processor and embedded RAM. This subsystem provides full motion
playback up to 1080p high-definition video and supports H.264, VC-1 and MPEG-4 video standards
and multiple audio standards with dedicated hardware.
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